All astral spells wizard101

The first batch of spells are given when we reach level 35 and have quested to Mirkholm Keep in Grizzleheim. To activate the spell quest, visit Old Town in Wizard City and talk to Baldur Goldpaws. You’ll talk to other NPC’s, beat some bosses and collect your reward: Balance: Elemental and Spirit Defuses.

All astral spells wizard101. If you need a trainer for Spells, then there is a list of 'School Specific' Spells. Maybe this will help. Here is one list for the "Fire School" showing their Spells with ... It's www.wizard101.com. There is also a link at the top of the message board page. I encourage you to explore the place. Backintime6097. Rank: Explorer Joined: Jul 22, 2015.

The Match: Success! Back to the battle, the Basilisk hits you for 500 a tick. The next turn, a Minotaur gores you for 900 and another Basilisk tick brings your health down to 600 before you can act. As planned, you use your Healing Current, summoning rushing water to nurse you to health. The water glows white for a critical, and the number …

Plotemos- does 1,000 damage to all enemies. stuns all enemies. gives all teamates moon shield. pips:10. power pips work if you are: death myth ice or balance or have mastery in that school. Star- can't think of anynames but i have ideas. 1. for 4 rounds powerpip chance increases by 20%. 2. for 4 rounds 20% universal resistance (upgraded …Within the Spring 2022 test realm, there are some new trainable spells for some schools! Balance Ice, Life and Myth wizards finally get their missing single-target spell. Each spell also gets its own Spellement paths alongside many other spells which we will be covering in separate articles. These spells were previously available in the form of ...Oct 9, 2023 · Wizard101 Death Spells Guide ( Full list ) Most of Wizard101 Death Spells are known to be attack and swap spells, There is 45 Death School Spells that…. MR. Jul 7, 2021 · Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook! For all account questions and concerns, contact Customer Support. By posting on the Wizard101 Message Boards you agree to the Code of Conduct. Azteca Sun Spells Overview The world of Azteca brought with it lots of new magic to uncover. Amongst this magic, we have 3 very powerful Sun school enchantment spells – Sharpened Blade, Potent Trap and Primordial. What is so special about these spells? How many blades and/or traps can you manage to stack to defeat enemies?

In today’s fast-paced digital age, effective communication is more important than ever. Whether it’s an email to a potential client, a social media post, or even a simple text message, the way we communicate can have a significant impact on...The star spells depend on your play style and school, and generally what you prefer. I use the empowerment astral spell bc I solo main death. (Empowerment gives you a naked pip for every 4-pip spell you get hit by). Pretty sure that works even for life heals. Getting brace could be a good idea if you play defensively.If you have learned all the spells up to this point, you can pat yourself on the back. You are now a Master of Shapes! Shift Spells. Now we move onto Khrysalis! Khrysalis introduced Wizard101 to a new type of moon magic known as Shifts. These spells work differently than polymorphs. Polymorphs last for six rounds and allow you to pick from a deck.Magma/Rain/Steel Colossus. Lava Giant (Frost giant but fire) Steel Giant (Frost giant but myth) Lord of blazes (Forest lord but fire) Wildfire Treant. Myth Imp. Ash/Ice Bats. Death/Life Bat. Muscled cat (which is really unique because it does more base myth damage for 5 pips than Minotaur's combined hits.)A Sun School Trainer is a machine that acts as a Sun School Spell Trainer, allowing Wizards to purchase Enchantment spells, in exchange for Training Points. There are four separate Sun School Trainers, each in different locations of the Spiral. The two Sun School Trainers in Celestia look like oil drums, and initially become available during ...The Summer 2016 update brought with it changes, activities and most importantly, lvl 110 Arcanum Astral Spells! These have some mechanics that are definitely noteworthy, and in some ways game changing. In order to train these spells you need to be level 110 and locate Qyburn Stellargaze in the Arcanum’s Astral room.Add Snow Shields to self whenever the boss' pips go up. Heal if necessary. Add Stormblade, Elemental Blades, cast Darkwind, add a Feint and a Storm Trap. If Thulkir adds a Tower Shield, remove it with Pierce. Cast Tempest. If Thulkir lives, defeat him with a couple of Krakens.

Dec 25, 2010 · First of all, there are 3 types of astral spells: Sun,Moon, and Star. Where: Celestia. Who: Training Pedestals. What rank: Varies, some requiring you for a higher level, and some require 0 pips. How much: 1 training point. If you need help getting to celestia, send me a friend code so I can get you there. Since damage spells are so valuable, the one per spell limit seriously limits the value of the accuracy and mutate spell lines. Choose both star and sun, maybe a polymorph or two if you think it'll come in handy. You aren't restricted to one Astral school. Life is a terrible secondary school for balance.The main transmute recipe vendor in Celestia Base Camp has most of the recipes listed in this video.MR. WIZARD. Wizard101 sun spells are one of the most important spells in the game, sun spells are all about enchantments, there are 25 sun spells in the game they all are trainable with training points from various trainers in the spiral, here is the sun spells full guide.I also have a few hardcore astral spells for you. These can only be learned at level 80. Hope you like them! Polymorph Astral Warrior Cost: 0 Accuracy: 100% Type: Polymorph Effect: Polymorph to Moon type Astral Warrior for 6 rounds Sun's Blessing Cost: -- Accuracy: -- Type: Enchantment Effect: +200 Damage, +20% Accuracy Aura of the StarsJul 4, 2010 · Since damage spells are so valuable, the one per spell limit seriously limits the value of the accuracy and mutate spell lines. Choose both star and sun, maybe a polymorph or two if you think it'll come in handy. You aren't restricted to one Astral school. Life is a terrible secondary school for balance.

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Vengeance to increase the chance for critical heals and attacks. Later you can get school specific boosts you'll probably want. Most of the Astral spells come as treasure cards, so if you aren't sure what to train, try the TC first and see how they work. Get the damage boosts though. You want those for sure.Question about Astral Spells. Hey I got back into the game very recently and have finally gotten my wizard to higher levels like 70s as of now and I was reading up on some storm guides. Apparently (i used finalbastion) I'm supposed to get frenzy and berserk but not amplify and I am under teh assumption that amplify is just a worse version of ...Mar 24, 2019 · If you have learned all the spells up to this point, you can pat yourself on the back. You are now a Master of Shapes! Shift Spells. Now we move onto Khrysalis! Khrysalis introduced Wizard101 to a new type of moon magic known as Shifts. These spells work differently than polymorphs. Polymorphs last for six rounds and allow you to pick from a deck. Every time we update Wizard101, we like to let our players know what changes have been made and what new additions have been given to the game. Update Notes explain those changes and updates. This month brings a new mystery to the Spiral in the form of the new world of Azteca plus new rank 10 spells, new Astral spells and much more!Since you are ice, (me too) you will get special spell quests, only for ice students after level 42. You will not get it from storm, because you're not studying this school as your main school. At level 48 begins your first after-lvl-42-spell-quest. That's frost giant.

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook! For all account questions and concerns, contact Customer Support. By posting on the Wizard101 Message Boards you agree to the Code of Conduct.Azteca Star Spells Overview. The world of Azteca brought with it lots of new magic to uncover. Amongst this magic, we have lots of stunning star magic auras. Upon Azteca’s release, one could only obtain 8 of the 9 auras listed below. Later on, Devotion was added to the game with another update bringing joy to life wizards everywhere!Oct 28, 2012 · School: Sun. Accuracy: 100%. Effect: Increases the value of positive damage charms (blades) by 10%. This allows for even more blade stacking by doubling the amount of trained blades by two. A +25% BalanceBlade can be used with a +35% Sharp BalanceBlade thanks to this spell. Wizard101 Pigsie spell is a great life spell for healing and supporting in battles as it Restores 550 Health to all allies with only 4 pips. You can get Pigsie in many ways: By Farming loremaster in Dragonspyre as he drops Pigsie and many other spells. Check: Wizard101 loremaster drops guide By buying some Wysteria lore packs you can get the …These amulets can be bought in the wizard101 crown shop. They will be slightly more expensive than the current school mastery amulets, but will give more meaning to the current astral spells. There will be one in each school as you would expect. Only difference is that it will allow power pips for moon spells.Astral spells and deck setup I am a level 55 fire wizard. I am going to upgrade giant spell as I level up from the sun school. But which spells should I train in star school? Also this is my current deck for bosses is it good how should I change it if I get star school spells? Attached Images Last edited by AaronFirebladee; 12-3-20 at 5:11:11 AM .Wizard101 Life Spellements. The creativity behind these customizable spellement paths is extraordinary! Here we present all the Life spellements currently available in Wizard101. Check out the different options your wizard could go for! Author: I3and1t Read More. W101 Spell Guides. 12 Jun 2022. The Sun of All Fears. Note: Level 64 is needed to start this quest. Given By: Inyanga Whitestripes. Giver Location: Baobab Crossroads. This is a side quest. Goals: Talk to Mandisa Autumnrain in Zamunda. (Mandisa is not accessible until you complete the quest Snake in the Grass) Hand In: Mandisa Autumnrain.Turning the terminal into a spell-checking genie is as simple as installing the spell package. Tech site specializing in terminal commands, A Linux Sysad Blog, introduces spell and shows how you can use it to turn the terminal into the worl...21- spell: Power nova. NOTE: THIS SPELL CAN BE LEARNED BY NON-Balance WIZARDS WHEN THEY REACH LVL 100. NOTE: Balance WIZARDS GET THIS SPELL AT LVL 48 FROM A QUEST CALLED: Nova Express. Some spells can be upgraded to higher versions with higher damage and much more! Check wizard101 Spellements guide!spells and just save my training points to train the higher ranks else where? or do i have to train all of the ranks in each zone to get access to the next zones spells? I have no clue what astal spells i should get or which school tho i am leaning toward sun. I have no clue if i have to train them all or if i can skip the ones in certain zones.

Re: I'm not getin astral spell & sharpen spell AlfredUNV on Aug 4, 2013 wrote: Hello I'm in Azteca right n ow and I 'm level 86 MYTH there is a proble m that the red-mask bird in Az teca don't have a quest f or me to get the spell i t ri e d every thing so tired of this thing if i don't get my myth astral and sharpen i'm so an gry with with ...

Description. Sun School is the school of enchantments and mutations. It focuses on manipulating spells the Wizard already owns. All Sun Spells only function during the current duel, and will disappear afterwards - unless you used a treasure card, in which case the all unused spells enchanted become treasure cards in your Side Deck.3- Shadow Shrike. Add +50% armor-piercing to self, add +10% damage to self, add -25% to incoming heal spells. Once you attack using this spell, it will add +10% armor-piercing blade to all friends. The backlash decreases by 10 when you play any spell that Shadow Shrike likes. Mar 12, 2010 · Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook! For all account questions and concerns, contact Customer Support. By posting on the Wizard101 Message Boards you agree to the Code of Conduct. 2- Troll Minion Spell. LEVEL: 7. Summon a minion of myth school for 1-3 pips ( minion rank deffer on how many pips you have ) minion rank: 1-2-1. PIP COST: X. TRAINER: Cyrus Drake. TRAINER LOCATION: RAVENWOOD. REQUIRED QUEST: Myth Adventure. THIS IS A SIDE QUEST.Jan 22, 2020 · Showing a compilation of all the astral star spells animationsFrom Celestia Zfaria Azteca and Arcanum. #Wizard101Twitter - https://mobile.twitter.com/Arcanum... Posts: 4162. Jun 28, 2016. Re: How to get sun, moon, and star school trainers. To get the quests in Azteca you must have completed the trainer quests in Zafaria first. Inyanga sends you Drum Jungle to talk to Koko then you need to collect obelisk pieces to restore the sun obelisk. After completing that it will open up the Star quest in Azteca ...Hi All, been having this issue for a little while where I can’t use the sun and star school trainers in celestia, frustrating because I need the prerequisite spells and can’t get them, any thoughts as to why it isn’t working? Make sure you pick up the side quest About the Astrals and complete it. Did you get everything from them? 21- spell: Power nova. NOTE: THIS SPELL CAN BE LEARNED BY NON-Balance WIZARDS WHEN THEY REACH LVL 100. NOTE: Balance WIZARDS GET THIS SPELL AT LVL 48 FROM A QUEST CALLED: Nova Express. Some spells can be upgraded to higher versions with higher damage and much more! Check wizard101 Spellements guide!

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Mar 12, 2010 · I can see where the confusing is coming in to play here. 1. You can only enchant Spell cards. 2. If you want to create a treasure card, you need to use a treasure card enchant. 3. Trained enchants will only create and enchanted card for the current battle, they do not late convert into treasure cards! Torpzun26. Wizard101 MMORPG Role-playing video game MMO Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. PKHacker1337 He/They 160 160 160 ... Sorry I should have stated, I can use the moon school fine and have astral spells LVL 80 Death, but for some reason I cannot use them now ...Showing a compilation of all the astral star spells animationsFrom Celestia Zfaria Azteca and Arcanum. #Wizard101Twitter - https://mobile.twitter.com/Arcanum...When Creating a Character, Wizards choose one primary school of magic which can never be changed.. All primary school spells are free to learn. Wizards can train spells from other schools (secondary schools), at the cost of Training Points. Rare spells can be obtained from creature drops, crafting recipes, or hoard packs.. There are 7 …Mar 12, 2010 · Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook! For all account questions and concerns, contact Customer Support. By posting on the Wizard101 Message Boards you agree to the Code of Conduct. According to Spells of Magic, one of the most direct ways of shape-shifting is to choose an animal and begin to understand the creature. The next step is to merge with the animal in spirit and shape-shift in the Astral Plane.I think that Astral spells should use old types of damage in new ways for a new school (kind of like Balance). Also, some spells for the moon basted tier should be:-Tidal Surge-Werewolf and-Moonbeam For the Sun: - Solar Flare-Blinding Ray and a DOT spell called Sunburn I have no ideas for Star-based spells.May 3, 2015 · This page is for recording a complete Quest Dialogue of all the conversation and story during a quest. This includes NPC discussions, Narrator statements, and Creature speeches. Documentation on how to edit this page can be found at Template:QuestInfobox/doc . Description. Sun School is the school of enchantments and mutations. It focuses on manipulating spells the Wizard already owns. All Sun Spells only function during the current duel, and will disappear afterwards - unless you used a treasure card, in which case the all unused spells enchanted become treasure cards in your Side Deck. ….

Are you tired of embarrassing typos and spelling errors in your written content? Whether you’re a student, professional, or someone who simply wants to communicate effectively, a reliable spell checker is essential.Apr 20, 2011 · kingurz wrote: fredd17 wrote: when do i gety to learn astral spells i have been searching and can not find when! will someone tell me that knows. Huntertail thief level 37 storm wizard. Most require level 50 or higher, however, a few like Cloak do not. more. These spellements can also be dropped from Drowned Dan & Sunken Sam in Celestia. Take a look below at each of the Celestia Lore spells and see the different upgrade paths of each. On top of that, these schools obtained some long awaited spells – Death a 4 pip AOE, Ice a heal, and Balance a spirit version of spectral blast.He will start you on the quest "King of Fang and Claw" to find Tezcat Threestar in Cenote and return him to Zocalo. Tezcat will then offer you quests for the Astral spells and you must return to him to advance to the next quest. In order of appearance. Star SchoolMust be minimum level 84Must have completed the quest "Midnight Sun" in ...More Astral Spells. With the new world of Zafaria, comes stronger magic! New Astral Spells have come to the Spiral! If you are level 64 or higher, and have completed the Celestia Quest "The Sun of All Fears" in the Chancel, talk to Inyanga Whitestripes in Baobab Crossroads to begin the quest "Astral Weeks". If you are level 66 or higher, and ... This is a request video by Mary the Death Wizard! If you guys want more tutorials feel free to give me feedback! If I missed any info please post down below ... Spells like Iceblade, TC Iceblade, Elemental Blade, TC Elemental Blade, Ice Trap, Feint, TC Ice Trap, and TC Feint may be more than enough for want you need. Power up a Colosal Collosus or Wooly Mammoth and one of the monkeys should be out. Repeat this effect for the second minion.To add an article, image or category to this category, append [[Category:Spells]] to the end of that page. Do not add any text or images directly to this page. List of subcategories: Balance‎ (2 C, 89 P) Charm‎ (62 P) Converted to SpellInfobox‎ (223 P) Damage‎ (318 P) Death‎ (1 C, 88 P) Enchantment‎ (16 P)The only time you can use the pvp utility spells in pve is Otherwise, you can circumvent and cheese some boss cheats to make the game really easy. Until they adjust enemy AI and make a hard mode for pve, pvp only spells are staying pvp only. Although you are right, they shouldn't have made them be sold at the classrooms, especially as it caused ... All astral spells wizard101, Magma/Rain/Steel Colossus. Lava Giant (Frost giant but fire) Steel Giant (Frost giant but myth) Lord of blazes (Forest lord but fire) Wildfire Treant. Myth Imp. Ash/Ice Bats. Death/Life Bat. Muscled cat (which is really unique because it does more base myth damage for 5 pips than Minotaur's combined hits.), After you have completed the "Midnight Sun" quest in Zafaria, talk to Pacal Redmask in Azteca. He will start you on the quest "King of Fang and Claw" to find Tezcat Threestar in Cenote and return him to Zocalo. Tezcat will then offer you quests for the Astral spells and you must return to him to advance to the next quest., Wizard101: Astral Obelisks Star School Quest in Azteca, Re: I'm not getin astral spell & sharpen spell AlfredUNV on Aug 4, 2013 wrote: Hello I'm in Azteca right n ow and I 'm level 86 MYTH there is a proble m that the red-mask bird in Az teca don't have a quest f or me to get the spell i t ri e d every thing so tired of this thing if i don't get my myth astral and sharpen i'm so an gry with with ..., Vengeance to increase the chance for critical heals and attacks. Later you can get school specific boosts you'll probably want. Most of the Astral spells come as treasure cards, so if you aren't sure what to train, try the TC first and see how they work. Get the damage boosts though. You want those for sure., 27- GraveStorm Spell. Deals 450 points of “Death Drain” damage to the targeted enemy. At the same time, the caster of the Spell is healed for half of the damage dealt to the target. In addition to this, the Spell has the power to remove up to two negative charm effects from the targeted enemy. , This is a request video by Mary the Death Wizard! If you guys want more tutorials feel free to give me feedback! If I missed any info please post down below ..., Fire Trap- increased damage trap from +25% to +30%. Fire Spear- increased pierce charm from +10% to +20%. Mass Fire Prism- modified cost from 2 pips to 1 pip. Steal Charm- increased spell accuracy from 80% to 100%. Fuel- increased damage traps from +25% to +30%. Immolate- reduced damage to self from 250 to 200., Since damage spells are so valuable, the one per spell limit seriously limits the value of the accuracy and mutate spell lines. Choose both star and sun, maybe a polymorph or two if you think it'll come in handy. You aren't restricted to one Astral school. Life is a terrible secondary school for balance., Most notably, the pierce and damage astral spell tiers. Re: Make all Astral spells directly trainable from the Arcanum. Relatively minor QoL update suggestion. For higher levels that have the Arcanum unlocked through questing, by default we have also done every Astral quest to unlock every Sun, Moon, and Star spell as those quests are …, Jul 8, 2012 · spells and just save my training points to train the higher ranks else where? or do i have to train all of the ranks in each zone to get access to the next zones spells? I have no clue what astal spells i should get or which school tho i am leaning toward sun. I have no clue if i have to train them all or if i can skip the ones in certain zones. , Hey y’all, I am a level 54 Balance Wizard, and I’m now at the point where I am training astral spells. I have already learned Strong (Sun), but I’m wondering what order I should go in for the astral spells. At this point too I’ve already gotten Satyr (Life), Feint (Death), and Tower Shield (Ice), so I’m good on those. Thank you!, Below is the complete list of all the trainable spells and item cards of all the available auras. While trainable spells can be trained from various trainers, item cards …, Tezcat will then offer you quests for the Astral spells and you must return to him to advance to the next quest. [email protected]: ABC EZ as 123. Rank: Survivor Joined: May 07, 2011. ... Shiponland, I commend you that you love having a take-no-prisoners as a strategy, but to be honest about wizard101, it is meant to be a game …, Other spells like Astral spells and the like — you’ll learn about them later on. And then endgame is multi school but that’ll be waaay later on. 4. All traps are kinda useless in mid to late game. By that point you’ll have feints (or double feints) and spells that allow you to buff your cards from your hand., Jan 22, 2012 Astral Spells........Train ALL of them? I know this has come up in the past, but I think it needs to be revisited. If you go to any of the trainers, you find …, The Astral Sun School Trainer in Beach Camp, Floating Land, Celestia. This Sun School Trainer has 8 Enchantment Spells: Strong (Level 50, makes the Damage of a Hit Card Stronger, +100), Keen Eyes (Level 50, enhances Accuracy on a Spell, +10%), Giant (Level 52, makes the Damage of a Hit Card Giant, +125), Accurate (Level 52, …, Browse all gaming. DAYBREAKER & NIGHTBRINGER are the only ASTRAL school spells (so far) we can unlock/learn/uprade via spellements so I'm doing my duty to check out …, Wizard101: Astral Obelisks Star School Quest in Azteca, This guide is a shorcut to help you to get to level 90 in only one day, you will have to run all dungeons in the following order twice except Crimsom Fields & The Labyrinth, you will need one or more max wizards to carry you all the way, have fun! When completed you can train your spells in The Arcanum and complete all school quests from your ..., 27- GraveStorm Spell. Deals 450 points of “Death Drain” damage to the targeted enemy. At the same time, the caster of the Spell is healed for half of the damage dealt to the target. In addition to this, the Spell has the power to remove up to two negative charm effects from the targeted enemy., Are you tired of embarrassing typos and spelling errors in your written content? Whether you’re a student, professional, or someone who simply wants to communicate effectively, a reliable spell checker is essential., Mar 24, 2009 · You get those from NPCs in the Zocalo. If I remember correctly, the star spells become available via quest at level 84, the sun spells become available via quest at level 86, and the moon spells become available via quest at level 88. You'll have to talk to the NPCs there to get those quests, defeat a boss or two, and activate the obelisks in ... , Don't be in a rush to spend points. If you are doing okay with the tools you have, save them for when you really need something. You will FOR SURE want to train some astral spells beginning when you reach level 50, so keep a few open. The Sun damage enchantments are must-have. Some of the Star aurae are handy too, especially …, Having a look at the remaining Astral spells that we haven't talked about yet.LIKE if you enjoyed!Subscribe for more Test Realm videos! - 💀 http://bit.ly/su... , Since damage spells are so valuable, the one per spell limit seriously limits the value of the accuracy and mutate spell lines. Choose both star and sun, maybe a polymorph or two if you think it'll come in handy. You aren't restricted to one Astral school. Life is a terrible secondary school for balance., The Star School will teach its wizards a few health-stealing spells, as well as one that removes multiple wards from a foe. However, they mainly focus on spells …, Hephaestus Crafting Guide. MR. WIZARD. 0 2 minutes read. Hephaestus is a great fire spell for fire wizards especially in PvP as it deals 425-475 Fire Damage to a single target and adds a +25% fire damage bubble changing the current bubble of the battle., Oct 28, 2012 · School: Sun. Accuracy: 100%. Effect: Increases the value of positive damage charms (blades) by 10%. This allows for even more blade stacking by doubling the amount of trained blades by two. A +25% BalanceBlade can be used with a +35% Sharp BalanceBlade thanks to this spell. , spells and just save my training points to train the higher ranks else where? or do i have to train all of the ranks in each zone to get access to the next zones spells? I have no clue what astal spells i should get or which school tho i am leaning toward sun. I have no clue if i have to train them all or if i can skip the ones in certain zones., Wizard101 MMORPG Role-playing video game MMO Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. PKHacker1337 He/They 160 160 160 ... Sorry I should have stated, I can use the moon school fine and have astral spells LVL 80 Death, but for some reason I cannot use them now ..., Wizard101 star spells are one of the unique spells in the game, astral spells are just about auras, they can increase damage, resist, critical, healing, power pip, and way more, there are 23 star spells all of them are trainable with training points, here is the complete list with the guide on how to get each spell from who, where and when., We, my side kick and I completed all of the quests to get the sun obelisk up. it is up and can not learn any spells. Several of my wizards cannot get any of those spells. Went back to Celestia to see if any things were open. All quests done and have learned hands through monstrous and still cannot get the larger hand.