Artificer replicate magic item

I recently found out that at lvl 2 an artificer can replicate a magic item as an infusion and one of the options is a lvl 1 Spellwrought Tattoo. That mean every long rest an artificer with this infusion gets access to any first level spell in the game. Since I found that out I've been trying to think what are the best first level spells to ...

Artificer replicate magic item. The existing infusion Replicate Magic Item allows an artificer to replicate a particular magic item, choosing the item from a particular table of items. Whenever you use that infusion, if your DM allows, you can choose the item that you replicate from the following tables instead of the normal options, using the existing rules for the Replicate Magic …

Also, to have homebrew common magic items in My Collection appear in the replicate magic items list when "homebrew" is turned on for my players. *Or* (even better) manually decide in the homebrew item builder if an item can be imbued as an infusion-- and at which artificer level (2nd, 6th, 10th, or 14th).

If you're talking about official sources, then artificers can enchant items with the properties described in the 1st level Magical Tinkering feature (TL;DR night light, tape recorder, air freshener or etch-a-sketch) with one property per item or spend an infusion to copy one of the items listed in the Replicate Magic Item list.Both armblade and prosthetic limb were removed from the infusion list when the artificer was reprinted in Tashas as they became redundant due to the ability to pick any common magic item. This is one of many changes to artificer, if you haven't already, you might want to take a look at the Eberron Errata. ghnomia81 • 2 yr. ago. Does picking ...Replicate Magic Item is the only Infusion which you can learn more than once, and there’s no restriction on creating the sime item more than once. This means that you can create multiple bags of holding and turn them into single-use bombs.Replicate Magic Item. Compendium - Sources->Eberron: Rising from the Last War. for more information about it, including the type of object required for its making. Replicable Items (2nd-Level Artificer) Magic Item Attunement Alchemy jug No Bag of holding No Cap of water. Replicate Magic Item. Compendium - Sources->Wayfinder's Guide to Eberron.Replicate Magic Item works exactly as it says it does- the Artificer can replicate any of the items in the given tables, provided the meet the appropriate level, or any of the Common magic items from the DMG and Xanathar's. Whether or not they get anything beyond that is up to the DM. Prerequisite: 6th-level artificer. Item: A simple or martial weapon (requires attunement) This magic weapon grants a + 1 bonus to attack and damage rolls made with it. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet.

Assuming all items you have previously infused are available to you (as you can lend them to others so they could be any distance from you), you could simply re-infuse them in the order you desire, so that if you do need to infuse a new item (or change an infusion on an existing item) at a later date for some reason, you would have some control ...The Infusion's essentially a once-per-day crafting of a common magic item, but it's an unbelievably strong Infusion, considering how you can give your ally a free use of a consumable item. Hell, the main weakness of consumable items in general is the fact that, once consumed, they become basic non-magical items.The Artificer is an extremely unique class because it is the only class to have a large focus on items. The Artificer's class features revolve around Magical Tinkering and Infuse Items, both of which are able to give mundane items extra abilities or effects. ... Replicate Magic Item: This ability is insanely powerful and, because you can swap ...Artificer infusions are the main benefit of an artificer feature called Infuse Items. The feature allows you to enchant mundane objects, turning them into magical ones. Each infusion bestows different abilities upon the user or wearer of the magic item created in this way.Millstone85. It works the same as any other infusion. The description of the magical properties just happens to be in the DMG. Say you learn the infusion Replicate Magic Item (Bag of Holding). You can now take a mundane bag and imbue it with the power of a bag of holding. However, it reverts to a mundane bag modInt days after you die, or if you ...Millstone85. It works the same as any other infusion. The description of the magical properties just happens to be in the DMG. Say you learn the infusion Replicate Magic Item (Bag of Holding). You can now take a mundane bag and imbue it with the power of a bag of holding. However, it reverts to a mundane bag modInt days after you die, or if you ...I believe that the “replicate magic item” description requires that the artificer have the required base item to infuse. The relevant rule text is “see the item's description on the DMG for more information about it, including the type of object required for its making."

From the "Replicate Magic Item" infusion in the Artificer class description: " Replicate Magic Item. Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it, picking from the Replicable Items tables below. A table’s title tells ...An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire. attunement period. As a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the ...The Artificer's Magic Item Savant feature (E:RftLW, p. 58; WGtE, p. 180) states:. You ignore all class, race, spell, and level requirements on attuning to or using magic items. Class and race requirements are relatively intuitive, additionally, since an Artificer is able to cast spells they can already attune to items that require you to be a spellcaster.Mind Sharpener is good if you spellcasters with important concentration spells in the party. Spell-Refueling Ring is awesome for those with spell slots. UA Armor of tools is a bit niche since tools proficiencies are best used out-of-combat. Replicate Magic Item is good, but some of the individual items do require attunement.A good artificer ensures that they and their teammates are outfitted with the right tools for the job, battle or not. They do this with the fantastic benefit of Artificer Infusions, which allows them to craft several unique Magic Items and replicate several Magic Items found in the Dungeon Master's Guide. RELATED: D&D: Best Aritifcer Infusions

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All Artificers. At 1st level, you gain the ability to cast spells from the artificer spell list, and the ability to tinker with mundane objects in order to infuse them with a minor sort of magic. This is a great time to get a feel for your role in the party. At 2nd level, you gain the ability to infuse items with even greater magical power, and ...Replicate Magic Item opens up a bunch of magic item options that you can functionally create and use, most of which mimic some kind of spell, or provide a neat boon you and your party can get utility out of. Every infusion has level gates corresponding with when you learn new infusions; 2nd, 6th, 10th, 14th, and 18th level.For Artificers, it’s not so much that they “copy” something, it’s more that they figure out some magimechanical way to “replicate” a magic item. If you take Walloping Ammo, you can only make one at a time, but you can make a new one every day. 🦄 My DM's Guild Publications My YouTube My Hero Forge What’s Your Backstory? Let’s Generate a PC TogetherAll Artificers. At 1st level, you gain the ability to cast spells from the artificer spell list, and the ability to tinker with mundane objects in order to infuse them with a minor sort of magic. This is a great time to get a feel for your role in the party. At 2nd level, you gain the ability to infuse items with even greater magical power, and ...The All-Purpose Tool is the bread and butter of the Artificer. Of all the magical items in Dungeons & Dragons, few fit the theme of a character within this class.The tool can transform into any object, giving an Artificer an edge in battle against the scariest monsters and allowing them to invent without limit.. The player is always proficient with the object that the All-Purpose Tool ...Infuse Item Infused Items: 2 Infusions Known - Enhanced Arcane Focus - Enhanced Defense - Enhanced Weapon - Replicate Magic Item (Bag of Holding) Level 2 is where the Artificer really starts to feel like they should. You don't get any more spell slots, but 2 magic items can be a massive improvement to your capabilities.

Replicate Magic Item is a special infusion. Keep in mind that you can take an infusion more than once, you just can’t infuse a single item with multiple infusions. You’ll find that this infusion ends up taking up a lot of your known infusion slots, even if they aren’t one of your active infusions all the time. ... A hidden feature of the Artificer class is that they …Oct 13, 2022 · Top 10 Infusions for Artificers. 1. Replicate Magic Item. With the Replicate Magic Item infusion, you can create an identical copy of certain existing magic items at the cost of an infusion slot. Though, don't go off thinking you can recreate any magical item, as there are significant restrictions on replicating these items. Replicate Magic Item. The raw utility of this infusion, which lets you create a vast swath of useful magic items, can't be understated. ... Mild nitpick: you actually can use an Enhanced Arcane Focus, but only if you infused it - the Artificer can use any item they infused as a spellcasting focus. I was just about to post this same thing haha ...Last Updated on January 22, 2023 When I talk about artificers, I picture a gnome with high-tech goggles, some form of powered armor, and maybe a few potions …Replicate magic item is essentially a whole class of infusions. ie, Replicate Magic Item: Bag of Holding, Replicate Magic Item: Sending Stones. Since it is an infusion, it follows the same rules as the other infusions. It just lets you replicate particular magic items of your choosing. More posts you may like r/DnD5eArtificer Specialization: Tinkerer. Tinkerers like to play with artifice. Quickly creating various tools for the job. ... Beginning at 5th level, whenever you finish a long rest, you can replace one the item chosen from the Replicate Magic Item infusion with another The new infusion must have the same level requirement as the item you replace. Multifunctional Infusions. …Bag of Holding (Replicate Magic Item) Radiant Weapon Spell Refueling Ring ... Whenever you finish a long rest, you can touch a nonmagical object and imbue it with one of your artificer infusions, turning it into a magic item. An infusion works on only certain kinds of objects, as specified in the infusion's description. If the item requires ...Replicate Magic Item: Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you …I have a player that is an artificer and is asking how the replicate magic item infusion works in conjunction with common magical items. I know an artificer's infuse item can create any common magical item, but do they specifically need to choose a 'replicate magic item' infusion for each common item they want to create or can all artificers make all common magical items?You can take the 'Replicate Magic Item' infusion seperate times for each item on the list. However, as with any infusion you cannot swap something off your infusion list until you level up. Example: At level 2 you take "Replicate Magic Item:Bag of Holding", "Enhanced Defense", "Enhanced Arcane Focus" and "Enhanced Weapon" infusions.Scenario 1: the player chooses the replicate magic item infusion, then selects cloak of the mantra ray. He spends an amount of gold and downtime and creates a cloak of the manta ray and can do so again by repeating the process so long as the infusion is prepared. Scenario 2: at the end of a long rest, the artificer touches a mundane cloak and ...Yes you can pick this infusion multiple times, replicating different magic items. Whenever you gain a level in this class, you can replace one of the artificer infusions you learned with a new one. So you aren't really stuck with them forever. Yes you can learn Replicate Magic Item multiple times, according to its rules.

At 3rd level against an oil soaked target you'll be doing 1d10+5 + 2d8 + 5 (24.5) damage per round (if you hit). At 5th you'll do 2d10 + 1d8 + 5 + 2d8 + 5 (33.5). If you have a lot of down time, pot of awakening (XGE) is great. You can make infinite* awakened shrubs to serve you. *1 month per shrub.

These items are from Xanathar's Guide to Everything, as indicated in the Artificer rules: If you have Xanathar’s Guide to Everything, you can choose from among the common magic items in that book when you pick a magic item you can replicate with this infusion.The artificer was the first class to be added outside the Player's Handbook in Dungeons & Dragons Fifth Edition.The class' main gimmicks revolve around having the right tool at the right time, capable of creating temporary magic items and imbuing mundane items with magical effects through the use of Artificer Infusions.. RELATED: …It is possible to make the case that "The item is 'Spellwrought Tattoo (1st level)', not 'Spellwrought Tattoo (1st level, with spell X inside)', so you choose the spell the moment you create the item, not the moment you choose the infusion". This would be my interpretation. I can see, however, how one could make the opposite case. I wouldn't ...It does count - so assuming you are level 5 and below you can only have two infused items at a time. That value goes up as you level up, and is half the number of infusions you know 3Replicate Magic Item ERLW / TCoE: This is the best infusion. Getting free magic items at every level is amazing. Getting free magic items at every level is amazing. Returning Weapon ERLW / TCoE : Between level 5 and 10 this is great for anyone who throws a weapon, as it lets you make both a melee and a ranged attack in the same turn and always ...Prerequisite: 6th-level artificer. Item: A simple or martial weapon (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can ...Artificers gain access to all Common level items as part of the Replicate Magic Item Infusion. Spellwrought Tattoos that allow one to cast Cantrips and 1st level spells are Common. 2nd level Artificers have easy access to any Cantrip or 1st level spell and it negates the Material component.Here are a few somewhat-generic decent picks: - Ring of spell storing: extra utility is always good. - Belt of dwarvenkind: +2 con, darkvision if you dont have it, plus the chance to grow a rad beard. - Some kind of wand/staff: turn it into your arcane firearm to get some extra spells from it.

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The limit is the "Infused Items" column of the class table. 2 infused items at level 2, 3 at 6, 4 at 10, 5 at 14, 6 at 18. If you attempt to infuse an item and you are already at your max number of infusions, the oldest infusion loses its magic, including replicated magic items. You can find the number of infusions you know as well as the ...Forums Returning 35 results for 'Replicate Magic Item'. Other Suggestions: replicate magic items relocate magic item Replicate Magic Item Compendium - Sources->Eberron: Rising from the Last War Replicate Magic Item Using this infusion, you replicate a particular magic item.The artificer class has the Infuse Item class feature, which allows it to make "effectively a prototype" of a permanent Bag of Holding using the Replicate Magic Item Artificer Infusion, which, as far as I can tell, is an exact replica of a real Bag of Holding, only temporary. It has all rules text of a Bag of Holding, including the following: Placing …Right, and the DMG has common magic items cost 100gp, with being level 3 as a requirement. With each character involved in the crafting 25gp worth per day. So an artificer at level 10, which takes a quarter of the normal time, and half gold can, for 50 gp, and 1 day of work craft a common magic item. No quest being mentioned as mandatory in the ...The rules for Replicate Magic Item read: "Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it, picking from the Replicable Items tables below." (The table for the level we'll be starting at includes items like an Alchemy Jug, a ... I would highly suggest Replicate Magic Item: Spellwrought Tattoo: First Level. ... Notably, 1 Artificer, and SPECIFICALLY 1 artificer is a full caster level, as they are level divided by 2 rounded up. Since you probably want High INT with Arcana Expertise and Dragon starry form Star Druid, the minimum arcana check from level 17, given a roll 1 ...The Replicate Magic Item infusions have numerous options for boots, helmet, and gauntlets. ... since the artificer could simply acquire or craft the required item separately from the helmet and infuse it regardless. Furthermore, the attunement requirement is less problematic than it might otherwise be once you get to 10th level, …You don’t get three more and the ones from yesterday stay. You get 3 total. Hi. Artificers can "replicate magic items" in three ways: create a genuine, permanent, independent magic item. This always requires the DM's cooperation and is supposed to be a whole quest in itself, requiring time and resources.13 ພ.ຈ. 2022 ... 5 Replicate Magic Item ... This is the artificer's most versatile infusion, as it allows the artificer to craft over 30 different magic items by ...Enhanced Weapon on arrows isn't much different than casting it on the bow. Where you might have a problem is Walloping Ammunition. Knocking up to 12 targets prone per day at range is potentially abusable, even though the DC is only 10. That's a common magic item, so it could be infused with Replicate Magic Item.Infusions are split into two primary categories: unique artificer infusions, and Replicate Magic Items. The unique artificer infusions aren’t as plentiful as the warlock invocations, but do offer the class some amount of new abilities to play around with nobody else can get. Replicate Magic Item opens up a bunch of magic item options that you …At 3rd level against an oil soaked target you'll be doing 1d10+5 + 2d8 + 5 (24.5) damage per round (if you hit). At 5th you'll do 2d10 + 1d8 + 5 + 2d8 + 5 (33.5). If you have a lot of down time, pot of awakening (XGE) is great. You can make infinite* awakened shrubs to serve you. *1 month per shrub. ….

Enhance Weapon. 3. Replicate Magic Item (Alchemy Jug) 4. Replicate Magic Item (Alchemy Jug) Now we can treat each infusion as separate from each other, even if there are two in the list. If you use infusion 3 on a ceramic jug to make an Alchemy Jug, you can't use it again. Infusion 4 can still be used on a different ceramic jug, allowing you to ...Variant Human point buy. 1 fighter 1 cleric. +3 dex (16 with the point buy) with scale mail is 16. Feat is Medium armour master is 17. Defense fighting style makes it 18. 2 from using a shield is 20. Both armblade and prosthetic limb were removed from the infusion list when the artificer was reprinted in Tashas as they became redundant due to the ability to pick any common magic item. This is one of many changes to artificer, if you haven't already, you might want to take a look at the Eberron Errata. ghnomia81 • 2 yr. ago. Does picking ... This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn.Not something I came up with on my own, but the Replicate Magic Item infusion can replicate common items. Tasha's added the Spellwrought Tattoo, which is common when it contains either a cantrip or a 1st level spell. ... An artificer with the Replicate Magic Item infusion can replicate a bag of holding, specifically and by name. If you are ...Tyler "RPGBOT" Kamstra has been the author of RPGBOT.net since 2013. Tyler began playing tabletop RPGs with 3rd edition Dungeons and Dragons over 20 years ago. Tyler has a long-standing love for building characters and for game mechanics, and brings that enthusiasm to everything he creates. Guide to abbreviations used for DnD 5e sourcebooks.Consequently, a character wearing an Amulet of Health will get an additional number of hit points equal to their level, and some can get two, three, or even four times that amount. If a character is struggling to keep up in combat, an artificer using Replicate Magic Item to create an Amulet of Health can be invaluable.Playing an artificer Taking the replicate magic item infusion multiple times to make spellwrought tattoos Covering a small animal's body in fireball tattoos and throwing it like a grenadeReplicate Magic Item (spellwrought tattoo (1st level)) – Backup. Replicate Magic Item (winged boots) – Primary use now each day. Replicate Magic Item (winged boots) – Primary use each day. Spread your wings and fly, party. Replicate Magic Item (winged boots) – Backup. If a third party member needs it some day, then you have it.The Artificer Magic Item Savant ability says as follows: " You ignore all class, race, spell and level requirements on attuning to or using a magic item." One might potentially construe the need to be able to cast the spell in order to craft a spell scroll as a "spell requirement," but crafting a scroll is neither "attuning to" or ... Artificer replicate magic item, The "replicate magic item" infusions aren't intended to duplicate a particular magical item, rather they are intended to replicate the effects of a magical item. So the bag of holding one will allow you to turn a normal bag into a bag of holding . It will not allow you to take a bag of holding and make a copy of it. #4 Nov 28, 2021., You can take the 'Replicate Magic Item' infusion seperate times for each item on the list. However, as with any infusion you cannot swap something off your infusion list until you level up. Example: At level 2 you take "Replicate Magic Item:Bag of Holding", "Enhanced Defense", "Enhanced Arcane Focus" and "Enhanced Weapon" infusions., That magic item is in the DMG, you would need access to that book, or at least that magic item in order to replicate it. You currently have access to all the free content magic items from the Basic Rules & SRD, as well as the ones from Tasha’s Cauldron, but the non-free DMG only items need to be acquired independently from …, Apr 20, 2021 · Replicate Magic Item is the only Infusion which you can learn more than once, and there’s no restriction on creating the sime item more than once. This means that you can create multiple bags of holding and turn them into single-use bombs. , Replicate Magic Item. Compendium - Sources->Eberron: Rising from the Last War. for more information about it, including the type of object required for its making. ... (2nd-Level Artificer) Magic Item Attunement Alchemy jug No Bag of holding No Cap of water breathing. Camp Righteous. Compendium - Sources->Tomb of Annihilation. is an …, One of my players in my Waterdeep: Dragon Heist campaign is an artificer and has used his replicate magic item feature to make an alchemy jug.He immediately wanted to start producing poison to sell for 100 gp a pop.I told him the jug makes 0.5 oz a day max so it would take 8 days to produce enough to sell just one vial, so he switched to acid vials which the jug can make enough for 2 a day at ..., Top 10 Infusions for Artificers. 1. Replicate Magic Item. With the Replicate Magic Item infusion, you can create an identical copy of certain existing magic items at the cost of an infusion slot. Though, don't go off thinking you can recreate any magical item, as there are significant restrictions on replicating these items., Gloves of Thievery. Source: Dungeon Master's Guide. Wondrous item, uncommon. These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. dmg uncommon wondrous-item., Replicate Magic Item: There’s a few new magic items that can be replicated, mostly from Tasha’s Cauldron. Talk with your DM to know what exactly you can replicate, and look at the table. Spell Refueling Ring: 6th level. Once per day, you can use a reaction to recharge a spell of a slot level 3 and lower., The Replicate Magic Item infusion specifically lets you learn it multiple times, with no qualifying or clarifying restrictions. The above language originally appeared in Eberron: Rising from the Last War , and was reprinted in Tasha’s Cauldron of Everything unchanged (alongside a number of changes and rewording for various Artificer features)., Replicate Magic Item. Using this feature, you replicate a particular magic item. You get this feature at 2nd level. ... You can infuse more than one object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. You must touch each of the objects, and each of your infusions can be in ..., Alchemy Jug Wondrous item, uncommon This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it. is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid ..., The Artificer class table lists the maximum number of infused items you can have at any one time. The Infuse Item description describes infusions’ rules (TCoE p. 12-13, ERftLW p. 56, WGtE p.79). After a long rest, you can infuse more than one nonmagical item. The maximum number of objects that can be infused is listed in the Artificer column., Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it, picking from the Replicable Items tables below. A table's title tells you the level you must be in the class to choose an item from the table., You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. Nothing in the infusion description of replicate magic item indicates that it doesn’t count toward this maximum number of infused items, so it counts., Prosthetic Limb. Magic Items. This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can't be removed against your will. It detaches if you die., The description of Artificer Infusions states: Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item. Then under Infusing an Item it states: Whenever you finish a long rest, you can touch a nonmagical object and imbue it with one of your artificer infusions, turning it into a magic item., It does count - so assuming you are level 5 and below you can only have two infused items at a time. That value goes up as you level up, and is half the number of infusions you know 3, May 11, 2020 · For the artificer's "Replicate Magic Item" infusion (E:RftLW, p. 63; WGtE, p. 182), I'm trying to figure out what mundane item you'd need to start with in order to end up with a Prosthetic Limb or an Arcane Propulsion Arm. These items seem like very specific magic items. Would starting with scrap metal and gears work? , The rules for Replicate Magic Item read: "Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it, picking from the Replicable Items tables below." (The table for the level we'll be starting at includes items like an Alchemy Jug, a ..., Bag of Holding, typo. Could an Artificer use two infusions to make two of these then use them as a grenade to trigger the rift? "Placing a bag of holding inside an extradimensional space created by a Heward's Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane.The gate originates where the one item was placed inside the other., \$\begingroup\$ @Someone_Evil There are two parts to my question, with the Steel Defender used for the first part just to push the narrative as far as it can go: Plate Barding having a base value of 6k gp. .. That said, the first part is my request to clarify if the lack of prerequisites for Replicate Magical Item would suggest that the artificer could craft such a valuable piece of armoury ..., If you try to exceed your maximum number of infusions, the oldest infusion immediately ends. Replicate magic item requires you to pick a magic item to learn how to replicate as your infusion, you cannot make different kinds of magic items with one infusion. That is the entire reason it is one of the infusions you can learn multiple times. , The problem is that level 2 Artificers can use the Replicate Magic Item infusion to make an alchemy jug that would largely invalidate the spell goodberry, the spell create food and drink, and the player with a high Survival modifier. They already have an alchemy jug. But magic items can disappear., Replicate magic item allows the artificer to replicate common magic items, not uncommon magic items. You could, depending on where you stand on the whole "can you turn a magic armour into an arcane armour" issue, of course start of with a mithral armour to use for your arcane armour. 2021-03-23, 05:08 PM. Spoilers. Show All ..., One, Nystul's Magic Aura is a spell cast on a magic item not in a magic item. The flavor of the artificer is very clear. They use magitech to reproduce the effects of spells and replicate the function of magic items. In spite of its association with magic items, Nystul's isn't that kind of spell. Two, Nystul's Magic Aura is really a spell for ..., Artificer Class/Replicable Items. These are the magic items that an Artificer can create using their Replicate Magic Item feature (see the links for more information). A table's title tells you the level you must be in the class to choose an item from the table. In the tables, an item's entry tells you whether the item requires attunement., Jul 30, 2020 · 14. The artificer class has the Infuse Item class feature, which allows it to make "effectively a prototype" of a permanent Bag of Holding using the Replicate Magic Item Artificer Infusion, which, as far as I can tell, is an exact replica of a real Bag of Holding, only temporary. It has all rules text of a Bag of Holding, including the following: , If you replicate a magic item with an artificer infusion that essentially acts as a consumable, E.g Pot of Awakening, Perfume of Bewitching, what does this mean for your infusion slot once the items are used? ... You can only replicate magic items listed on the Replicate Magic Item tables. I had a quick look and don't see any consumables there ..., Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item. Specific rules for Replicate Magic Item: See the item’s description in the Dungeon Master’s Guide for more information about it, including the type of object required for its making., Prerequisite: 6th-level artificer. Item: A simple or martial weapon (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet., Infusions that grant a bonus gain an additional +1 bonus (e.g. Repeating Shot becomes a +2 to hit and damage, whilst Enhanced Defense becomes a +3 to AC), and your Replicate Magic Item infusion can now replicate any item or its enchantment (if it is a magical item) that is of the Rare rarity or below. Perfected Spell-Storing Item, Short answer: No. You take Replicate Magic Item (Bag of Holding) and that's all you can make. One Bag of Holding. If you want something else, take it again. If you want a second magic item, take RMI (BoH) again. doktordance • 2 yr. ago. Kind of, you can touch a new object, turning it into a magical item from your infusion list and when you do ...