Magic weapons pathfinder - Description. A weapon with the guided property allows its wielder to use his instinct when striking blows with it. Attacks from a guided weapon generally don’t strike hard, but they …

 
Rage of Elements comes out today, the Pathfinder 2e Remaster is on the horizon, and my spies in the Starfinder world have informed me that a 2nd edition of Starfinder is coming! Quite exciting! This update was a big one, and while everyone on the team deserves humongous kudos for all of their work, I want to give an extra big shout out to Devin .... Oriental oasis relaxation station 78

Equipment (Non-Magical) Magic Items Technology. Spells/Rituals Rules + ... Melee Weapon Qualities. Name Base Price Modifier; Shrinking +1,000 gp: Agile +1 bonus ...A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with an agile weapon in place of her Strength modifier. This modifier to damage is not increased for two-handed weapons, but is still reduced for off-hand weapons. CONSTRUCTION REQUIREMENTS. Cost +1 bonus; Feats Craft Magic Arms and Armor; Spells ...Armor | Artifacts | Cursed Items | Intelligent Items | Potions/Oils | Rings | Rods | Staves | Weapons | Wondrous Items | Other Melee Weapon Qualities | Ranged Weapon Qualities | Unique Weapons Trick Magic Item [one-action] Feat 1. You examine a magic item you normally couldn’t use in an effort to fool it and activate it temporarily. For example, this might allow a fighter to cast a spell from a wand or allow a wizard to cast a spell that’s not on the arcane list using a scroll. You must know what activating the item does, or you ...Siege engines made up of a different material might have different values. Some siege engines are armored as well. Treat the siege engine as a Huge creature to determine the cost of such armor. Siege engines can be crafted as masterwork and enchanted as magic weapons, adding bonuses on attack rolls to the checks made to hit with the siege engine.The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000.00 for just $39.95!Agile Source Pathfinder #100: A Song of Silver pg. 21, Pathfinder Society Field Guide pg. 50 Aura moderate transmutation CL 7th Slot none; Price +1 bonus; Weight — Description A character with Weapon Finesse can apply her Dexterity modifier to damage rolls with an agile weapon in place of her Strength modifier.Price +2 bonus; Aura moderate evocation; CL 7th; Weight —. DESCRIPTION. A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction.It deals an extra 2d6 points of damage against all creatures of evil alignment.It bestows one permanent negative level on any …Price +1 bonus; Aura moderate abjuration; CL 8th; Weight —. DESCRIPTION. A defending weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to his AC as a bonus that stacks with all others. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the …No you cannot. Magic weapon stops being effective once people have their own magic weapons. Feel free to homerule it out though. Don't let it be put on a Striking weapon though. 12. submatrix7 • 3 yr. ago. I mean I totally get that they won't / shouldn't stack. So putting it on an already existing +1 striking weapon should do nothing.Flaming Burst. A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit. The fire does not harm the wielder. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points of fire damage on a successful critical hit. Spell 1. Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per turn, starting the turn after you cast bless, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet. Bless can counteract bane.Magic Wands Specialty Wands. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Each wand holds a spell of a certain level, determined when the wand is created.DESCRIPTION. This potent and feared ability allows the weapon to sever the heads of those it strikes. Upon a roll of natural 20 (followed by a successful roll to confirm the critical hit ), the weapon severs the opponent’s head (if it has one) from its body. Some creatures, such as many aberrations and all oozes, have no heads.DESCRIPTION. A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all creatures of evil alignment. It bestows one permanent negative level on any evil creature attempting to wield it.Magic Weapon - Equipment - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills …Elven Leafblade. Price 40 gp; Type light exotic melee; Weight 3 lbs. Dmg (S) 1d3 Dmg (M) 1d4; Crit 18-20/x2; Damage Type P/S. Elves have traditionally eschewed the use of larger weaponry, opting instead for lighter weapons that take advantage of their wielders’ agility and poise. The elven curve blade is perhaps the best-known weapon in this ...Their less limited weapon selection can also help players learn Pathfinder's many weapons. 2 Angelic Bloodline Sorcerer. Sorcerers remain the most straightforward Pathfinder 2e spellcaster. However, ... The Angelic Bloodline sorcerer is ideal for any player looking to try out Divine magic. Pathfinder 2e's Angelic Bloodline combines the versatile …A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with an agile weapon in place of her Strength modifier. This modifier to damage is not increased for two-handed weapons, but is still reduced for off-hand weapons. CONSTRUCTION REQUIREMENTS. Cost +1 bonus; Feats Craft Magic Arms and Armor; Spells ... Favored Weapon starknife Domains dreams, luck, moon, travel Alternate Domains star, void Cleric Spells 1st: sleep, 4th: fly, 5th: dreaming potential Divine Intercession Desna favors those who follow their hearts and whims without bringing harm to others. Source Gods & Magic pg. 21 2.0 Minor Boon: For those at the end of a journey, Desna gifts a ...A magic weapon is enhanced to strike more truly and deliver more damage. Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonuses on attack rolls do not stack with their enhancement ... Equipment (Non-Magical) Magic Items Technology. Spells/Rituals Rules + ... Enervative Shadowcraft Weapon: 36,000 gp: Mind's Eye Blade: 36,302 gp: Channeler's Aspergillum:Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. Only permanent magic items (as opposed to single-use items or those with charges) can be intelligent. (This means that potions, scrolls, and wands, among other items, are never intelligent.) In general, less than 1% of magic items have intelligence.The highest price is for items like magic weapons, magic armor, and apex items. So a +1 striking weapon is 100 gp at 4th level. Secondary items, with middle values, give significant secondary benefits or enhance highly consequential noncombat or support skills like Medicine or Crafting. Tertiary items, with low value, are weird or very specific items, ones …DESCRIPTION. This black +1 dagger has a serrated edge. It allows the wielder to use a poison effect (as the spell, save DC 14) upon a creature struck by the blade once per day. The wielder can decide to use the power after he has struck. Doing so is a free action, but the poison effect must be invoked in the same round that the dagger strikes.DESCRIPTION. A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all creatures of evil alignment. It bestows one permanent negative level on any evil creature attempting to wield it. Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —. DESCRIPTION. A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. An incorporeal creature’s 50% reduction in damage from corporeal sources does not apply to attacks made against it with ghost touch weapons. The weapon can be picked …Price +2 bonus; Aura moderate evocation; CL 7th; Weight —. DESCRIPTION. An unholy weapon is imbued with unholy power. This power makes the weapon evil-aligned and thus bypasses the corresponding damage reduction.It deals an extra 2d6 points of damage against all creatures of good alignment.It bestows one permanent negative level on any …A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with an agile weapon in place of her Strength modifier. This modifier to damage is not increased for two-handed weapons, but is still reduced for off-hand weapons. CONSTRUCTION REQUIREMENTS. Cost +1 bonus; Feats Craft Magic Arms and Armor; Spells ...Called. Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —. DESCRIPTION. A called weapon can be teleported to the wielder’s hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. This ability has a maximum range of 100 feet, and effects that block ... Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given. CONSTRUCTION REQUIREMENTS. Craft Magic Arms and Armor flame blade, flame strike, or fireball; Cost +1 bonus.Magus. Contents [ show] Image used by permission of Yama Orce. There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. The magus is at once a student of both philosophies, blending ...Shopping for decorations can be a daunting task, especially if you’re looking for something special. Homeaglow is here to help you unlock the magic of shopping for decorations close to you. Whether you’re looking for a unique piece or somet...A potion is a magic liquid that produces its effect when imbibed. Potions vary incredibly in appearance. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A potion or oil can be used only once. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute ...Weapon Rules. Without a doubt, weapons number among adventurers’ most coveted possessions. Whether weapons are used as tools to lay foul monsters low, as the medium for magical enhancements, or as outlets for a host of fundamental class abilities, few heroes head into the field without their favorite—or perhaps even a whole arsenal of their favorites. Incomplete Magic Weapons. Pages with one or more improving, reviewing, or removing templates present. Please help work on the problem presented on the template. Assassin's Dagger. Blood Fire Phoenix. Chainsaw of dismemberment. …The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000.00 for just $39.95! Note: The download file is VERY LARGE so it may take some time to download ...The Core Rulebook doesn’t say, and Pathfinder Unchained mentions a 10 by 10 area, but it’s part of an optional consolidated skills subsystem. As per Ultimate Intrigue, there are two ways Perception checks happen in the game. The first way is automatic and reactive. ... Magic Ranged Weapons and Ammunition: When a ranged weapon shares …Aura moderate transmutation; CL 8th; Weight 6 lbs.; Price 75,350 gp. DESCRIPTION. This exquisitely forged katana is the result of painstaking attention and craftsmanship by one who is dedicated to mastering swordplay in its highest form. A blade of the sword-saint is a +3 ki intensifying katana. In the hands of a monk, it becomes an instrument ...DESCRIPTION. This black +1 dagger has a serrated edge. It allows the wielder to use a poison effect (as the spell, save DC 14) upon a creature struck by the blade once per day. The wielder can decide to use the power after he has struck. Doing so is a free action, but the poison effect must be invoked in the same round that the dagger strikes. Thundering. A thundering weapon creates a cacophonous roar like thunder whenever it strikes a target with a successful critical hit. The sonic energy does not harm the wielder. A thundering weapon deals an extra 1d8 points of sonic damage on a successful critical hit. If the weapon’s critical multiplier is x3, add an extra 2d8 points of sonic ...Source Pathfinder #100: A Song of Silver pg. 21, Pathfinder Society Field Guide pg. 50 Aura moderate transmutation CL 7th Slot none; Price +1 bonus; Weight — Description A character with Weapon Finesse can apply her Dexterity modifier to damage rolls with an agile weapon in place of her Strength modifier. Aura strong evocation; CL 12th; Weight —; Price +2 Bonus. DESCRIPTION. A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit.The fire does not harm the wielder. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points …Battle Lute. Uncommon Shove Two-Hand 1d8. Source Pathfinder #164: Hands of the Devil pg. 73. Price 15 gp; Damage 1d4 B; Bulk 1. Hands 1. Type Melee; Category Simple; Group Club. This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are finely braided wires that ...DESCRIPTION. A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. An incorporeal creature’s 50% reduction in damage from corporeal sources does not apply to attacks made against it with ghost touch weapons. The weapon can be picked up and moved by an incorporeal creature at any time.It is clear that the enhancement bonus from greater magic weapon does not stack with a magic weapon's inherent enhancement bonus. But how about the increase …Specific Magic Weapons. This magic item category includes various weapons of various types (bows, swords, and so on) with unusual powers not available as special abilities in …Saving Throws Against Magic Item Powers. Magic items produce spells or spell-like effects. For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability modifier of the minimum ability score needed to cast that level of spell.. Staves are an exception to the rule. Treat the saving throw as if the wielder cast the spell ...DESCRIPTION. A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. An incorporeal creature’s 50% reduction in damage from corporeal sources does not apply to attacks made against it with ghost touch weapons. The weapon can be picked up and moved by an incorporeal creature at any time. The spell gains the air trait. You revere the four elements—air, earth, fire, and water—as the building blocks of creation and the source of all life. You believe that by balancing, mixing, and rearranging these four elements, magic is made. This belief has led you to eschew traditional magical theories and divisions, and you instead focus ...He has been playing TTRPGs for 25 years, and caught the Pathfinder volunteering bug when helping Owlcat Games with their Kingmaker booth at PAX. To support the recent influx of new Pathfinders and Starfinders, he will be helping us with some much needed updates to the Pathfinder 1e side of the Archives. To start with, he's going …Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —. DESCRIPTION. A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. An incorporeal creature’s 50% reduction in damage from corporeal sources does not apply to attacks made against it with ghost touch weapons. The weapon can be picked …Weapon Potency. With this rune, you’ll be more likely to hit your opponent and deal damage. Etching a weapon potency rune onto your sword, for example, will make it more likely to strike true. The weapon potency rune is a fundamental rune. All magic weapons have this rune. By upgrading your weapon potency rune to a +2 or more, you’ll be ...Specific Magic Weapons. This magic item category includes various weapons of various types (bows, swords, and so on) with unusual powers not available as special abilities in …Magic Weapon - Equipment - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills …Legendary Items Magic Armor and Shields Magic Weapons Other Magic ItemsFlaming Burst. A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit. The fire does not harm the wielder. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points of fire damage on a successful critical hit.Price +14,000 gp; Aura faint transmutation; CL 5th; Weight —. DESCRIPTION. This special ability can only be placed on melee weapons. A dueling weapon (which must be a weapon that can be used with the Weapon Finesse feat) gives the wielder a +4 enhancement bonus on initiative checks, provided the weapon is drawn and in hand when the Initiative check …The +1 inspired rapier has a price of 8,320 gp. Get a masterwork weapon. Creating Magic Weapons says, "Only a masterwork weapon can become a magic weapon, and the masterwork cost is added to the total cost to determine final market value."; Get that weapon at least a +1 magical enhancement bonus. Creating Magic …It is a standard action to load each barrel of a one-handed early firearm and a full-round action to load each barrel of a two-handed early firearm. It takes three full-round actions by one person to load a siege firearm. This can be reduced to two full-round actions if more than one person is loading the cannon. Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce. Most wands are wood, but some are bone, metal, or even crystal. A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is ... Magical Crafting Feat 2. You can Craft magic items, though some have other requirements, as listed in Chapter 11. When you select this feat, you gain formulas for four common magic items of 2nd level or lower. You can Craft magic items, though some have other requirements, as listed in Chapter 11. When you select this feat, you gain formulas ...Creating a magic weapon has a special prerequisite: The creator’s caster level must be at least three times the enhancement bonus of the weapon. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met. A magic weapon must have at least a +1 enhancement bonus to have any …Additionally, any non-magical weapon made of cryptstone affects incorporeal undead as if it were a magic weapon, and weapons made of cryptstone that have the disruption special ability increase the DC of that ability by +1. Cryptstone can be used to craft bludgeoning melee weapons and ammunition that deals bludgeoning damage.Trick Magic Item [one-action] Feat 1. You examine a magic item you normally couldn’t use in an effort to fool it and activate it temporarily. For example, this might allow a fighter to cast a spell from a wand or allow a wizard to cast a spell that’s not on the arcane list using a scroll. You must know what activating the item does, or you ...Price +1 bonus; Aura moderate transmutation; CL 7th; Weight —. DESCRIPTION. This special ability can only be placed on melee weapons. A seaborne weapon functions easily in watery environments. With the weapon in hand, the wielder gains a bonus on Swim checks equal to twice the weapon’s enhancement bonus.In addition, the wielder does …Mithral Shirt. Aura no aura (non-magical); CL —; Weight 10 lbs.; Price 1,100 gp. DESCRIPTION. This extremely light chain shirt is made of very fine mithral links. The armor has an arcane spell failure chance of 10%, a maximum Dexterity bonus of +6, and no armor check penalty. It is considered light armor.1 Add to enhancement bonus on Table: Weapon Pricing by Bonus to determine total price. 2 Only bows can have this ability (composite only for adaptive). 3 Projectile weapons with this ability bestow this power upon their ammunition. 4 Firearms cannot have this special ability. 5 Only firearms can have this special … See moreIncomplete Magic Weapons. Pages with one or more improving, reviewing, or removing templates present. Please help work on the problem presented on the template. Assassin's Dagger. Blood Fire Phoenix. Chainsaw of dismemberment. …Trick Magic Item [one-action] Feat 1. You examine a magic item you normally couldn’t use in an effort to fool it and activate it temporarily. For example, this might allow a fighter to cast a spell from a wand or allow a wizard to cast a spell that’s not on the arcane list using a scroll. You must know what activating the item does, or you ...\$\begingroup\$ I suppose I mean more in the sense of fighting an incorporeal creature. In games I've played, they're immune to normal weapons, but take some damage from magic weapons, I believe. I normally play on Fantasy Grounds, which, has 'magic' as a damage type for descriptors for weapons and such along with …Range touch; Targets 1 weapon that is unattended or wielded by you or a willing ally. Duration 1 minute. The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. The weapon glimmers with magic and energy.Specific Magic Weapons Source Core Rulebook pg. 600 4.0 These weapons have abilities far different from what can be gained by simply etching runes. A specific magic weapon lists its fundamental runes, which you can upgrade, add, or transfer as normal. Price +1 bonus; Aura moderate enchantment; CL 8th; Weight —. DESCRIPTION. This special ability can only be placed on melee weapons. A furious weapon serves as a focus for its wielder’s anger. When the wielder is raging or under the effect of a rage spell, the weapon’s enhancement bonus is +2 better than normal. If the wielder has a rage power …The highest price is for items like magic weapons, magic armor, and apex items. So a +1 striking weapon is 100 gp at 4th level. Secondary items, with middle values, give significant secondary benefits or enhance highly consequential noncombat or support skills like Medicine or Crafting. Tertiary items, with low value, are weird or very specific items, ones …Speed. Price +3 bonus; Aura moderate transmutation; CL 7th; Weight —. DESCRIPTION. When making a full-attack action, the wielder of a speed weapon may make one extra attack with it. The attack uses the wielder’s full base attack bonus, plus any modifiers appropriate to the situation. (This benefit is not cumulative with similar effects ...Creating your own magic and alchemical items is an amazing way to customize the adventure and gameplay for your group and add unique elements without requiring quite the same mechanical depth as a whole new class, archetype, or ancestry.<br /><br /> New items make great mementos of previous adventures and tend to be one of the easiest elements for a character to begin using mid-campaign after ...Introduction The Magus is everything that the Eldritch Knight wants to be; a potent combination of the Wizard's offensive magic and the Fighter's martial prowess. In combat, the Magus is defined by Spellstrike, which allows the Magus to deliver spells through a weapon attack. The Magus can serve the party as a Striker and Librarian, but has the ...Speed. Price +3 bonus; Aura moderate transmutation; CL 7th; Weight —. DESCRIPTION. When making a full-attack action, the wielder of a speed weapon may make one extra attack with it. The attack uses the wielder’s full base attack bonus, plus any modifiers appropriate to the situation. (This benefit is not cumulative with similar effects ...Archives of Nethys Armor | Artifacts | Cursed Items | Intelligent Items | Potions/Oils | Rings | Rods | Staves | Weapons | Wondrous Items | OtherDESCRIPTION. A huntsman weapon helps its wielder locate and capture quarry. When the weapon is held in hand, the wielder gains the weapon’s enhancement bonus on Survival checks made to track any creature the weapon has damaged in the past day. It also deals +1d6 points of damage to creatures the wielder has tracked with Survival in the past day.Price +1 bonus; Aura moderate transmutation; CL 8th; Weight —. DESCRIPTION. This special ability can be placed only on melee weapons. The magic weapon serves as a channel for the wielder’s ki, allowing her to use her special ki attacks through the weapon as if they were unarmed attacks. These attacks include the monk’s ki strike, quivering palm, …Ki Intensifying. Price +2 bonus; Aura strong transmutation; CL 12th; Weight —. DESCRIPTION. The weapon channels and amplifies the wielder’s ki, allowing her to use her special ki attacks through the weapon as though they were unarmed attacks. These attacks include the monk’s ki strike, quivering palm, and the Stunning Fist feat.Creating your own magic and alchemical items is an amazing way to customize the adventure and gameplay for your group and add unique elements without requiring quite the same mechanical depth as a whole new class, archetype, or ancestry.<br /><br /> New items make great mementos of previous adventures and tend to be one of the easiest elements for a character to begin using mid-campaign after ... Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack …Equipment (Non-Magical) Magic Items Technology. Spells/Rituals Rules + ... Enervative Shadowcraft Weapon: 36,000 gp: Mind's Eye Blade: 36,302 gp: Channeler's Aspergillum:Siege engines made up of a different material might have different values. Some siege engines are armored as well. Treat the siege engine as a Huge creature to determine the cost of such armor. Siege engines can be crafted as masterwork and enchanted as magic weapons, adding bonuses on attack rolls to the checks made to hit with the siege engine.3rd Party Magic Weapons. Contents [ show] A magic weapon is enhanced to strike more truly and deliver more damage. Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonuses on attack rolls ...

Called. Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —. DESCRIPTION. A called weapon can be teleported to the wielder’s hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. This ability has a maximum range of 100 feet, and effects that block .... Supposed to be today

magic weapons pathfinder

Siege engines made up of a different material might have different values. Some siege engines are armored as well. Treat the siege engine as a Huge creature to determine the cost of such armor. Siege engines can be crafted as masterwork and enchanted as magic weapons, adding bonuses on attack rolls to the checks made to hit with the siege engine.Spell 1. Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per turn, starting the turn after you cast bless, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet. Bless can counteract bane.Source Pathfinder #100: A Song of Silver pg. 21, Pathfinder Society Field Guide pg. 50 Aura moderate transmutation CL 7th Slot none; Price +1 bonus; Weight — Description A character with Weapon Finesse can apply her Dexterity modifier to damage rolls with an agile weapon in place of her Strength modifier. Intelligent Items Cursed Items Artifacts Magic Item Creation + An entry marked with this has additional sections within it. Magic Weapons Source PRPG Core Rulebook pg. 468 A magic weapon is enhanced to strike more truly and deliver more damage. Magic weapons have enhancement bonuses ranging from +1 to +5.If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its striking rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage. Specific Magic Weapons Blackaxe, Retribution AxeWeapon Potency. With this rune, you’ll be more likely to hit your opponent and deal damage. Etching a weapon potency rune onto your sword, for example, will make it more likely to strike true. The weapon potency rune is a fundamental rune. All magic weapons have this rune. By upgrading your weapon potency rune to a +2 or more, you’ll be ... To create a magic wand, a character needs a small supply of materials, the most obvious being a baton or the pieces of the wand to be assembled. The cost for the materials is subsumed in the cost for creating the wand: 375 gp × the level of the spell × the level of the caster. Market value is double this creation cost.Ranged Weapon Damage. Objects take half damage from ranged weapons (unless the weapon is a siege engine or something similar). Divide the damage dealt by 2 before applying the object’s hardness. Ineffective Weapons. Certain weapons just can’t effectively deal damage to certain objects. For example, a bludgeoning weapon cannot be used to ...Magic Items +2 shortspear, any magic weapon. Spectacles, Spendthrift. Source PPC:BM. Price 6,250 gp; Slot eyes; CL 8th; Weight —; Aura moderate illusion. DESCRIPTION. Crafted from brass and polished quartz, these expensive bifocals grant the wearer a +5 bonus on Appraise checks, and on Linguistics or Perception checks to detect a forgery.Vicious. Price +1 bonus; Aura moderate necromancy; CL 9th; Weight —. DESCRIPTION. This special ability can only be placed on melee weapons. When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2d6 points of damage to the opponent and ... Weapons come in two basic categories: melee and ranged. Some of the weapons listed as melee weapons can also be used as ranged weapons. In this case, their enhancement …Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —. DESCRIPTION. A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. An incorporeal creature’s 50% reduction in damage from corporeal sources does not apply to attacks made against it with ghost touch weapons. The weapon can be picked …DESCRIPTION. A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all creatures of evil alignment. It bestows one permanent negative level on any evil creature attempting to wield it. A magic weapon is enhanced to strike more truly and deliver more damage. Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonuses on attack rolls do not stack with their enhancement ... .

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